I've successfully gone through the iOS and Android native quick start guides, and am attempting to do a Hello World example with a new Unity project.
I have built the Plugin, installed it in my Unity project, and built the Xcode project... (which, unfortunately, is where the documentation at http://docs.urbanairship.com/platform/unity.html ends...)
After setting up my code signing, I manually turned on the Push Notifications capability (it would be nice if this was done for us, like the Wallet one is), tried to build my project, and... get this error:
/xxx/Assets/Plugins/iOS/AirshipConfig.plist:0: error: reading data: The file “AirshipConfig.plist” couldn’t be opened because there is no such file.
... which kind of makes sense, and kind of doesn't... I mean, I remember having to add that in the native iOS workflow, but shouldn't the Unity plugin do that for me ?
So, even after adding the file to the Project bundle, cleaning, etc., I can't get this to compile.
Any ideas ???