Swift issues with Apple/UrbanAirship

After uploading my app to the Applestore, I get this email from Apple:"To process your delivery, the following issues must be corrected:  Invalid Swift Support - The SwiftSupport folder is empty. Rebuild your app using the current public (GM) version of Xcode and resubmit it.  Once these issues have been corrected, you can then redeliver the corrected binary." I'm running on the most currect version of Xcode, I do not use Swift & am told the issue is from the UrbanAirship product.   Can you please let me know if you have a fix for this issue?

Didn't find what you were looking for?

New post

Comments

7 comments

  • Clint,

    Before continuing, would you be able to let us know under your Build Options in your Xcode project, whether or not the field "Embedded Content Contains Swift Code" is set to YES or NO?

    0
  • Thank you for responding.

    I tried to find answers online over the weekend. The field "Embedded Content Contains Swift Code" was brought up on a number of forums. As a result, I tried both ways, with it off and with it set to on.  No change in results either way.  It is currently set to on.

     

    0
  • Clint,

    Go ahead and keep that to NO for now.

    As far as setting up the SDK, did you link to the Static library, or did you link against the Embedded Framework?

    0
  • I am sorry, I do not know the answer to that. How do I find that out?  I followed the given directions, which did require embedding the AirshipKit.framework.  Does that help?

    0
  • Clint,

    Go ahead and walk us through the steps you took to embed the AirshipKit.framework. I have a feeling it may have to do with that.

    0
  • I believe I just followed the AirShip instructions.  As I have never done thgis before, I had to do just as it instructed.  I am willing to try reembedding if that will fix it? Th push function is working on my test iPhone, Its just getting it past the Apple store's hurdles

    0
  • Clint,

    If you're willing to reembed things, let's give it a shot!

    You'll just want to follow the Embedded Framework directions in our docs here:

    http://docs.urbanairship.com/platform/ios.html#urban-airship-sdk-setup

    Your folder structure should look similar to this:

    Screen_Shot_2016-02-29_at_12.33.23_PM.png

    0

Please sign in to leave a comment.